﻿Shader "Hidden/Preview" {
 Properties {
 _TintColor ("Tint Color", Color) = (0.5,0.5,0.5,0.1)
 _MainTex ("Texture", 2D) = "white" {}
 }
 Category {
 Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
 Blend SrcAlpha OneMinusSrcAlpha
 Cull Off Lighting Off ZWrite Off Fog { Color (0,0,0,0) }
 BindChannels {
 Bind "Color", color
 Bind "Vertex", vertex
 Bind "TexCoord", texcoord
 }
 SubShader {
 Pass {
 SetTexture [_MainTex] {
 constantColor [_TintColor]
 combine constant * primary
 }
 SetTexture [_MainTex] {
 combine texture * previous DOUBLE
 }
 }
 }
 }
 }